In games, fun derives from different things. It’s very dependent on the Player. We try to deliver as much fun content as possible, whether it’s throwing breakable things around, rewarding by special loot, exploration of mysterious places or getting real impact on the game world.
Immersion is the most important aspect of our productions taken while creating graphics, sound and story writing.
We want the Players to get into the characters they’re playing. We want them to be immersed in the environment around them, to believe the illusion of reality of fantasy worlds we create.